Better Random Numbers in PHP with /dev/urandom

Nick Galbreath

Originally posted on Etsy’s Code as Craft blog: Better Random Numbers in PHP using /dev/urandom. Slight edited and reposted here as an learning exercise in using markdown.

The design of PHP’s basic random number generators rand and it’s newer variant mt_rand is based off the C Standard Library. For better or worse, both use a single global state and this can be reset using srand (or mt_srand). This means anyone (a developer, a third party module, a library) could set the state to a fixed value and every random number following will be the same for every request. Sometimes this is the desired behavior but this can also have disastrous consequences. For instance, everyone’s password reset code could end up being the same.

Recently, Argyros and Kiayias in I Forgot Your Password: Randomness Attacks Against PHP Applications suggests there might be more fundamental problems in how PHP constructs the state of the random number generator. Just by seeing the output of a few calls to rand or mt_rand, one can predict the next output. With this, and certain password reset implementations, an attacker could perform account takeover. (This version of this paper is also going to be presented on July 25 at Black Hat USA).

Quite some time ago, Etsy switched over to a different way of generating random numbers by using /dev/urandom that prevents both issues. /dev/urandom is a special pseudo-file on unix-like operating systems that generates “mostly random” bytes and is non-blocking. /dev/random (with no “u“) is for truly cryptographic applications such as key generation and is blocking. Once you exhaust it’s supply of randomness it blocks until it distills new randomness from the environment. Therefore, you don’t want to use /dev/random in your web application. To see why, connect to a (non-production!) remote machine and type in:

cat /dev/random > /dev/null

and the in another window try to log in. You won’t be able to, since SSH can’t read from /dev/random and therefore can’t complete the connection.

A pedagogical replacement of rand, mt_rand with /dev/urandom using the mcrypt module might be:

// equiv to rand, mt_rand
// returns int in *closed* interval [$min, $max]
function devurandom_rand($min = 0, $max = 0x7FFFFFFF) {
  $diff = $max - $min;
  if ($diff < 0 || $diff > 0x7FFFFFFF) {
    throw new RuntimeException("Bad range");
  $bytes = mcrypt_create_iv(4, MCRYPT_DEV_URANDOM);
  if ($bytes === false || strlen($bytes) != 4) {
    throw new RuntimeException("Unable to get 4 bytes");
  $ary = unpack("Nint", $bytes);
  $val = $ary['int'] & 0x7FFFFFFF;   // 32-bit safe
  $fp = (float) $val / 2147483647.0; // convert to [0,1]
  return round($fp * $diff) + $min;

A long time ago, Etsy didn’t even have mcrypt installed and so we read directly from /dev/urandom using fopen and fread (see also stream_set_read_buffer).

Note that the above code converting bytes to an integer will demonstrate a slight bias with very large ranges, so we can’t use for it with Etsy’s monte-carlo long-range simulation forecasting hand-made supercomputer but for all the other (non-cryptographic) web applications likely to be. For other algorithms and details on this topic, the main reference is Knuth’s Art of Computer Programming: Seminumerical Algorithms. A more modern treatment can be found in any of the Numerical Recipes books. The Java source code for java.util.Random is also a good reference. Enjoy!